

If you want something a bit more tactical, build a heavy gunner/defender or commander. If you're looking for something fast paced, create a scout/soldier and head out for battle. The type of hound and weapons that are selected make various types of gameplay.

Depending on the type of hound you create, you can get one that moves quick and is just as deadly. The gameplay's speed has been an issue for some, but they must have bypassed the Live experience. It feels as though you are on an actual battlefield where you have to be familiar with your fellow teammates hounds in order to prevent friendly fire. There is no GREEN highlight for friendlies and no RED highlight for enemies. The style of this game is very realistic, as real as a mech-type game can be I guess. Which is a nice touch since you don't have to wait around for other players if you and your squad find yourself still playing in the wee hours of the morning. You do this by battling head on against other live gamers, or by taking on AI. The online gameplay is to wipe out enemy occupation across the map. So if you do the math, if you have a very active squad, you can have four teams of six gamers dominating the map. You can form a squad of up to 20 gamers and delpoy in missions that hold up to six players. Gameplay: Live is where it's at for this title. the singleplayer is basically a way to become familiar with the different hound classes and the abliity to earn achievements and parts for future hounds. The major focus in this title is for Xbox Live. Nations hire mercinareis and are at constant battle with each other. Overall: Chromehounds is a mechwarrior type game that takes place after a fictional World War 3. 15 minutes is also way to long of a wait timer to signal that you are ready to start the mission 5 is plenty. Suggestions: fix the servers, this the only place where the game falls apart, I can't count how many times I have personally, or heard of times where people have not been able to join other people in the waiting lobby, or people ending up in a "phantom" squad lobby. Sound: also very good soundeffects, music is not that great but it is by far not horrendous like that on Over G. fire and smoke has never looked more realistic. tends to get repetitive unless you experiment with new hounds In the battles/missions you participate in you when by either destroying the other teams base, the team itself, or if time runs out whoever has the most combases. online you are a merc who will probably join a friend's squad and when the war for the country you are allied with. Gameplay: offline is basically a bootcamp for online play, just learn the basic functions, strengths, and weaknesses of each hound type. Overall: squad based tactical mech game with loads of cusomizable features and an overall addicting game, but servers tend to seriously prohibit the potential of this game
